// Random
//------------------------------------------------------------------------------
#pragma once
#ifndef CORE_MATH_RANDOM_H
#define CORE_MATH_RANDOM_H

// Includes
//------------------------------------------------------------------------------
#include "Core/Env/Types.h"

// Random
//------------------------------------------------------------------------------
class Random
{
public:
	static const uint32_t CORE_RAND_MAX = 32767;

	// seed with the current time
	Random();

	// seed with a specific value
	inline Random( uint32_t seed ) : m_Seed( seed ) {}

	// random number from 0 to RAND_MAX
    uint32_t GetRand();

	// random float from 0.0f to 1.0f
    float GetRandFloat()
    {
        return ( (float) GetRand() ) / ( (float)CORE_RAND_MAX );
    }
    
	// random index from 0 to size-1
    uint32_t GetRandIndex( uint32_t size )
    {
        return ( (uint32_t)( (float) size * ( GetRand() / (CORE_RAND_MAX + 1.0) ) ) );
    }

	// access the seed value
	inline void		SetSeed( uint32_t seed ) { m_Seed = seed; }
    inline uint32_t GetSeed() const { return m_Seed; }
private:
	uint32_t m_Seed;
};

//------------------------------------------------------------------------------
#endif // CORE_MATH_RANDOM_H
