Builds one or more Unity/Blob files containing includes of other source code files, in order to speed up compilation.
Unity( name ) ; Name of unity
{
.UnityInputPath ; Path (or paths) to find files
.UnityInputExcludePath ; (optional) Path (or paths) in which to ignore files
.UnityInputPattern ; (optional) Pattern of files to find (default *.cpp)
.UnityInputPathRecurse ; (optional) Recurse when searching for files (default true)
.UnityInputExcludedFiles ; (optional) Explicit list of excluded files
.UnityOutputPath ; Path to output generated Unity files
.UnityOutputPattern ; (optional) Pattern of output Unity file names (default Unity*.cpp)
.UnityNumFiles ; (optional) Number of Unity files to generate (default 1)
.UnityPCH : (optional) Precompiled Header file to add to generated Unity files
}